
Marsha Mallow
2796
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Posted - 2016.01.18 18:22:01 -
[1] - Quote
Good to see this one is going ahead. It's well timed and I think CCP have taken the right approach by proposing then stepping back for a bit - players are actually demanding it now and have been for a few weeks.
The adjustments to the SP ratios look solid. Ongoing it might be worth adding more incremental steps, but for ease of use it's probably best to keep it streamlined for the time being.
You really need to find a way to remove skillbooks whose skills have been fully extracted. This OCD urge we have to tidy up our skillsheets isn't a joke >.> If they can't be removed from the sheet and restored to the inventory as a physical item even a r-click, delete option would do for the time being.
It might be worth considering integrating this into the proposal. The objections raised seemed to be that players might sell characters with unallocated SP on the bazaar, which is irrelevant under a system in which you need an extractor to reallocate the SP. There may well be a lot of players whose subs continued at various points and had no skills training, and I suspect they'll start petitioning this unallocated SP in larger numbers going forward. Perhaps it's worth issuing SP to players who are owed some within a particular timeframe as a gesture of goodwill?
We need to see those numbers on the Skill Extractors asap. This sentiment being expressed over gouging can be alleviated by taking the opportunity to create legitimate micro transactions - which Skins didn't quite achieve due to the pricing structure. The earlier blog suggested a price roughly equivalent to a character transfer - 'The Transneural Skill Extractor is analogous to the PLEX service fee in the character bazaar' - which is currently 2 plex or $20. With roughly 1.94m Sp acquired with max skills/implants/mapping currently per 30 days that's equivalent to 1/2 a plex or $5 per injector @ 500k SP (if you actually meant 2 plex per 500k it's ludicrously high). I ran the numbers on this shortly after the first blog and it's not too pricey at the lower levels, but it threw up some eye popping figures further up the scale. If you adopt this model the Injector will be twice the basevalue of the raw skillpoints in relation to $/Plex - I'm not sure what the effects of that will be on the Plex market, but it's a cringey proposition. I'm really looking forward to people generally being able to see some solid numbers - but trying to gestimate $ > Aurum with the Injector as an unknown variable and speculative raw SP values isn't an easy task.
It might be worth allowing people to convert Plex into small denomination Aurum tokens either to redeem or sell on the market for various reasons. And run an Aurum sale before/around deployment perhaps. Also give new characters a goodwill Injector on their character sheet - like a neural remap, that can only be redeemed by that character at over 5.5m sp? I'm thinking as a rookie gift that can be used or saved not one that generates an additional trade source. It might be worth making Aurum a buddy code reward alongside Plex/30 days gametime too. And we could do with being able to transfer Aurum between characters. I know there's probably residual Aurum on accounts from the initial CCP gift, but if people have scraps they can't redeem across multiple accounts, they could actually spend it if you allow them to consolidate.
Quote:youGÇÖre also ready for some big changes in EVE This sounds promising, hopefully there's a few more big theme ideas floating about.
Knowing they have more SP than I do isnGÇÖt going to stop me from taking the fight if I was going to take it.
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